As a former architect student, designing buildings was something I always found enjoyable. However, I will admit that nothing prepared me for the time it would take to make a small city. At first, it was tempting to focus on the details of each individual building, but then you find you only have a tiny handful of structures completed after a few hours. So eventually, we had to modify our approach and instead focus on creating a few specific shapes, then combine them in unique positions. We found that by playing with different scales added a bit of variety as well. It was a bit tough hiding the fact that there were several repeats scattered around the scene, but I think we managed to do a good job in the end.
Just when we thought we had finished, we quickly realized that the city was missing something. Something...important. We realized that all the structures needed windows. Admittedly, this was pretty obvious from the get-go (what kind of building doesn't have windows anyway?), but we had hoped that we could skip adding this detail in the interest of saving time (okay we were being lazy). Retroactively going back to each and every building adding windows was quite the task, even though the windows were essentially copied and pasted on the various walls. While it was a mind-numbing activity, the windows really did make all the difference in the end.
Lesson learned for next time, I guess!
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